3D Models
The AMAP SDK provides OpenGL drawing interfaces, enabling developers to create custom visual elements on the map for a richer user experience.
This guide demonstrates how to use the OpenGL drawing interface by drawing a cube on the map.
Step 1: Implement the Renderer
Create a class that implements the CubeMapRender interface. This class will handle the OpenGL rendering lifecycle.
public class CubeMapRender implements AMap.OnMapSurfaceRenderer {
private AMap aMap;
private Cube cube;
private LatLng center = new LatLng(39.9042, 116.4074);
private float offset = 0.0005f;
private float[] translate_vector = new float[3];
private float SCALE = 1.0f;
private boolean isNeedCalPoint = false;
private long lastTime = 0L;
public CubeMapRender(AMap aMap) {
this.aMap = aMap;
aMap.moveCamera(CameraUpdateFactory.newLatLngZoom(center, 15));
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Create the cube
cube = new Cube(2, 2, 2);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
// Handle surface changes if needed
}
@Override
public void onDrawFrame(GL10 gl) {
if (cube != null) {
if (isNeedCalPoint) {
cube.update(translate_vector, SCALE);
isNeedCalPoint = false;
}
cube.draw();
}
long curTime = System.currentTimeMillis();
if (curTime - lastTime > 200) {
lastTime = curTime;
// Move the cube back and forth
offset = -offset;
center = new LatLng(center.latitude + offset, center.longitude + offset);
// Recalculate the offset position
calScaleAndTranslate();
}
}
@Override
public void OnMapReferencechanged() {
calScaleAndTranslate();
}
private void calScaleAndTranslate() {
// Recalculate the translation vector based on the current map center
PointF pointF = aMap.getProjection().toOpenGLLocation(center);
translate_vector[0] = pointF.x;
translate_vector[1] = pointF.y;
translate_vector[2] = 0;
// Recalculate the scale factor
LatLng latLng2 = new LatLng(center.latitude + 0.001, center.longitude + 0.001);
PointF pointF2 = aMap.getProjection().toOpenGLLocation(latLng2);
double _x = Math.abs((pointF.x - pointF2.x));
double _y = Math.abs((pointF.y - pointF2.y));
SCALE = (float) Math.sqrt((_x * _x + _y * _y));
isNeedCalPoint = true;
}
}Step 2: Attach the Renderer to the Map
Attach your renderer implementation to the map instance.
// Assuming 'aMap' is your AMap instance
CubeMapRender renderer = new CubeMapRender(aMap);
aMap.setMapSurfaceRenderer(renderer);Result
The following image shows the cube rendered on the map:
